![]() ![]() Implemented Threaded ClassLoader, improves class loading while on different threads (no need to synchronize states).Added Entity->fastMove() for players and direct-controlled entities.Fixed issue where plugins schedule a Player update before log in.Added Level->getChunks(), fixed some Doc Comments.Ignore spawn protection when no ops are set. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |